Aimed to become the most accurate C64 Emulator.
a High-End Computer is strongly recommended.
Currently micro64 has two different VIC II emulation modes (both are half-cycle exact): »single pixel dot clock exact« (very accurate, slow) and »dynamic pixel block-wise« (quite fast, even on slower machines). Normally you shouldn't notice any differences, except in demos with a lot of VIC II trickery. If your computer is fast enough you definitely should use the accurate mode.
→ Status: Still under heavy development! Due to constant nagging, we decided that it's time to prove that micro64 is not vaporware. Enjoy the current state pre-release. Test stuff. Report bugs. New builds will appear from time to time.
→ Feel free to check out the micro64 discussion google group and drop some feedback or get in contact with the developer. Next big thing on the list is a massive GUI rework, so come on and join in!
→ You can discuss micro64 related things also in the micro64 forum.
→ You can report micro64 related bugs and other issues in the micro64 bug and issue tracker.
→ You can also visit the micro64 wiki.
- 11. May 2013 - 18:41 UTC
- 1.00.2013.05.11 Build 714
- My Amazon wishlist
Aimed to become the fastest C64 Emulator.
It's powered by a 6510-to-X86 Dynarec Engine.
Hyper64 is a working proof-of-concept of an experimental C64 emulator implementation without resorting to a conventional CPU emulation, but instead utilizing a realtime dynamic recompilation engine – which disassembles, analyzes and re-assembles the 6510 machine code as native 32-bit x86 code. It further uses a fast translation code cache.
The A, X and Y registers of the 6510 are mapped to the x86 AL, BL and CL registers and the 6510 flags are mapped via the x86 SAHF/LAHF opcodes.
Although this yields to a lot of speed emulation-wise, it also has the side-effect of not being cycle exact, but instead being accurate on an instruction basis only.
The VIC II emulation is – as far as I'm sophisticated – complete but also not cycle exact. The same thing applies to the CIA emulation, whose accuracy is based on a VIC II line basis.
→ You can discuss hyper64 related things in the hyper64 forum.
→ You can report hyper64 related bugs and other issues in the hyper64 bug and issue tracker.
→ You can also visit the hyper64 wiki.